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Main Game | Cure Mode

The Nano-Virus is a microscopic microbiological nanotechnological nanobot with the ability to replicate itself. It was accidentally released from a laboratory, and now humans are trying to shut it down by broadcasting a "kill-code" that will deactivate the robots. This means that "cure research" (or in this case "kill code broadcast") starts from the beginning of the game. Like all other normal plague types, one must kill all of humanity before the cure, or in this case, the kill code can be broadcasted. This quirk makes Nano-Virus ideal for speed runs.

Overview[]

Main Mode[]

Nano-Virus is a microscopical robot being accidentally released from a laboratory, causing cure research to begin right after its deployment, although government responses remain identical. To compensate for this, Nano-Virus has reduced symptom costs to various degrees, a Cure requirement 2.5x of other standard plague types, better general stats and other methods to slow cure research.

Cure Mode[]

This type of plague requires specific methods to be able to control it in this mode, where first the implementation of quarantines in the affected continents must be prioritized, using economic measures to partially reduce Non-compliance, in addition to using skills such as Cryptomining and using Hacks to alter the functioning of the Nano-Virus in certain climates, causing a reduction in the rate of infection.[1]

Finally, in order to contain a Nano-Virus outbreak, priority must be given to reducing the lethality of the disease with responses, skills such as Emotion Dampening, which help to mentally prepare the population in case people begin to die, avoiding loss of authority in the process.[1]

Special Abilities[]

Special Operations[]

  • LocationTracking
    Location Tracking: This special operation allows Contact Tracing actions to be much more effective in finding infected persons and preventing them from spreading the disease to others.
  • EmotionDampening
    Emotion Dampening: This operation is specifically designed to prevent the player from losing too much authority when the disease is spreading too fast or some of the infected have started to die from the disease.
  • ScrambleHeatResistance
    Scramble Heat Resistance: This operation significantly reduces the effectiveness of the Nano-Virus in hot climates, making the infection much easier to control in countries with such climates.
  • ScrambleColdResistance
    Scramble Cold Resistance: This operation is designed to drastically reduce the way in which the Nano-Virus spreads through cold environments, which helps countries with cold climates to better control the growth of infections.
  • KillCodeSupercomputing
    Kill-Code Supercomputing: This operation helps to accelerate the development of the Kill-Code through the use of advanced computers that help further decipher the Nano-Virus code.
  • CycleSuspension
    Cycle Suspension: This operation is in charge of suspending for a certain period of time the activities performed by the Nano-Virus, giving the player more time to act and control the current outbreak.
  • Cryptomining
    Cryptomining: By using this operation, part of the Nano-Virus code can be used to obtain additional resources over time.

Trivia[]

  • Nano-Virus has a disadvantage, which is that it has a low default effectiveness in countries with humid climates compared to other standard plagues.[2]
  • Because Nano-Virus has reduced costs for certain symptoms, with "Sympto-Stasis" gene, Insomnia, Paranoia, Paralysis and Coma will not cost any DNA points, which can be useful for delaying the cure in the early game.
  • The Nano-Virus is the standard plague that presents more traits to spread in rich countries, since this type of disease has an extra ability called "Drug Immunity", which makes the Nano-Virus able to resist all modern medicine.
    • In addition, the Nano-Virus has a small advantage of +0.1 adaption/effectiveness by default in rich countries.
  • In December 2015, Ndemic Creations announced the sale of plush toys inspired by the design of Nano-Virus, Bio-Weapon and Neurax Worm.[3]
  • The Nano-Virus bears resemblance to the real-life Bacteriophage, a type of virus that only infects bacteria.
  • There is a real virus named "Nanovirus", which is not, in any way, related to nanotechnology

Stages of Evolution[]

N1
Stage 1
N4
Stage 2
N5
Stage 3
N7
Stage 4

Cure Mode Traits[]

Main Article: Cure Mode
  1. Rogue Experiment: Vulnerable to hacking. Injected codes are able to adjust disease behaviour and symptoms in hosts
  2. Fever: Increase in temperature, contagiousness and severe dehydration, which can be fatal
  3. Hyper Sensitivity: Arterial membranes break down, causing rapid internal bleeding and death
  4. Internal Haemorrhaging: Arterial membranes break down, causing rapid internal bleeding and death
  5. Corrupted Kill-Codes: Emergency kill-codes have proven ineffective, new ones will need to be developed before the disease can be stopped
  6. Coughing: Chance of infection by spreading pathogen into surroundings. Increases infectivity

Gallery[]

In-Game[]

Merchandise[]

References[]

  1. 1.0 1.1 u/SEND_STEAM_KEYS_PLZ (2021-01-29). "Nano-Virus Help Code? (Cure Mode)". Reddit Retrieved on November 2, 2023.
  2. Pribitzer, Tamara (2021-12-08). "Plague Inc. gewinnen: Die besten Strategien". [Winning Plague Inc.: The Best Strategies] Chip (in German) Retrieved on April 22, 2022.
  3. "Plague Inc. T-shirts and Plush toys now available!" (2015-12-11). Ndemic Creations Official Website Retrieved on April 19, 2022.
Standard Plague Types
Nano-Virus2
Nano-Virus
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